+6 Accuracy with Pollaxe, Estoc, Flail, Wand and War bow. Primary Attack, 80% damage over time (6s), if successful: Hobbled for 10s ( Accuracy +10 vs Fortitude)ģ (+1 per 3 levels after 1) Endurance recovery per 3s for 45s. +3 Might, +3 Constitution, +25% Attack Speed, -10 Deflection, Health and Endurance concealed for 12.0 secġ0-19 x3 Crush/ Corrode Damage ( Accuracy +10 vs Deflection) +5 (+2 per 3 levels after 1) unarmed damage, +0 (+4 per 3 levels after 1) unarmed accuracy. Requires at least 5s in combat.įriendly Aura: +4 Accuracy. +15% Melee/Ranged damage when target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned or Weakened (see Sneak Attack)įoe AoE: -8 Deflection, -8 Reflex for 30s (Accuracy (+10) vs Will)įoe Target: Charmed for 8s (Accuracy (+10) vs Will). With Pillars of Eternity: The White March - Part I, one typical class-specific talent of each class became available to all other classes, with some minor changes to the talent's effects.įriendly AoE: +8 (+4 per 3 levels after 1) Endurance, Foe AoE: 20 (+3 per 3 levels after 1) Burn Damage ( vessels only), Frightened for 10s ( Accuracy vs Will), vessels only Talents learned via level up Class-specific talents Įach class has its distinct range of specific talents. There are combat style talents that improves fighting with weapon and shield, two-handed weapons, a single one-handed weapon, ranged weapons or two weapons. Some talents affect groups of weapons these groups contain at least one weapon for each of the three physical damage types. Weapon Specialization will likely be available to fighters at low levels, but will also become available to members of other classes at higher levels. E.g., to take this talent you need to be an Elf or Aedyran or 9th level. Prerequisites are designed to be "or"s and many of them will have an option that opens at higher levels. You can take class neutral talents as long as you meet the prerequisites. For example, Alteration School Specialization is only available to wizards because it specifically augments wizard spells, not cipher powers or priest powers. Class-specific talents are only available to members of certain classes. Talents fall into two categories: class-specific and class-neutral. Unlike Abilities some talents are class-neutral allowing to diversify your character role, they are gained at the same rate (every even level), but can also be gained from quests or through interaction with NPCs. They are special features that either give a character a new capability, or improve one that he or she already has. Talents are the Pillars of Eternity equivalent of other games' feats or perks.
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